XXv : The Displacement

Walkthrough v1

By Jonathan Boakes

07/09/03

Starting the game:

If the game does not "autorun" upon inserting the CD, then open the CD folder and double click the icon named "XXV-TheDisplacement".

The game will launch, cue the ominous rumblings and oppressive cello!

The in-game screen is the main menu page. You can either:

Start a new game: begins a new game with introductory sequence.

Continue previous chapter: Select if you wish you continue from where you left off.

Quit: Leave the game.

Note: There is no specific "save game" function in The Displacement, interactive realms are split into logical chapters. Completing one chapter will lead you to the next. When returning to your game, click "continue previous chapter" to select the "realm" you were situated in last.

Ok, onto the actual walkthrough….

Upon clicking "start new game" you will find a postcard hidden within the pages of a dusty old book. What is the postcard of? Well, it says quite clearly it is The Church of St.Mary, in the village of Lynch Fox Wood, 1924. A small parish church illustrates the postcard.

Click the postcard to read the back…

Strange. The postcard appears to be written by someone in 1924, who knows you are reading it in the 1990's! They talk of being trapped in 1924, and wish to return to their own time of 1999. An address is given, Fassett Square, along with a request to travel there…

Click the small arrow situated in the bottom corner of the book…

You journey begins. As you travel to Fassett Square, in London, you keep a track of your movements and explain how you came by the strangely blank book and the mysterious postcard. What is the connection with the solar eclipse of this year?

Click the arrow again…

You continue to write your journal.

Arriving at Fassett Square, you knock on the door. No answer. The door is open! Slipping inside, you realise that your adventure is about to begin.

Chapter One / The Hallway / Time is 5pm

The air seems stale, and no noise can be heard from the outside world behind you. Time feels frozen. What can possibly have brought about such a thing?

What to see:

Step forward to the foot of the stairs.

 

From the foot of the stairs, click to look up the stairs. Further doors await you. Proceed upwards. Pictures and photographs decorate the wall to your right. Further up you find other doors. All locked! Blast!

 

From the foot of the stairs, click towards the door at the end of the hall. It's locked, but turn right. A second door is situated under the stairs. A cellar perhaps? Unlock the catch, and open the door! It's dark down there. Flip the light switch to the right of the view. Ah ha!

Proceed down into the depths of the cellar…

Exploring this area you should see:

Proceed further into the cellar. That looks like the electricity function box. Click the switch. Darkness again, but what's that noise? A distant rumble and a distorted voice? What did it say? It sounded a little like "Go Away". Shall we? Nah! Time to find those stars I think. Return to the foot of the stairs….

"Look for stars when darkness falls…." the message told you. There is a "star" shaped mirror at the foot of the stairs! Flip the light switch next to it, and plunge the hall into darkness. Click the now darkened mirror.

Hmm, the zodiac, the movement of the sun, and a star chart….

Click the constellations to expose them. When the sequence is complete a loud "ping" is heard, and the sound of a door unlocking! How exciting. Which room is next…?

Check the doors, but it is the door by the front entrance that is now a jar. Click to enter.

Recapitulation: There is something in the house with you, possibly evil. The doors are all locked, typical! Someone is trying to communicate with you… perhaps this "J.M.I.Boakes" who hid the postcard you found.

 

Chapter Two / The Livingroom / Time is frozen at 11:18am

The air is even staler in this room. There is a clock on the mantelpiece, but no sound can be heard from its mechanism. Light pours in from the street outside, but no people can be heard…

Things to see and do:

 

 

Recapitulation: So, a "time distortion" is causing all the trouble. It knows you are here, and is working against you. Your host "Jonathan" lived and worked in this house. An experiment, or simulation, has brought about the time freeze. A password is needed to access his computer. Two letters of that password were found in this room, "A" and "T". We'll need more than that to solve this mystery. What is "The Shadow Dimension"?

 

Chapter Three / The Diningroom / Time is frozen at 3pm

Wow. Time has just jumped nearly four hours! You are now standing in the diningroom of 25 Fassett Square. Sunlight is pouring in from the garden beyond. Perhaps you can escape into the greenery later on. Here's hoping!

Anyway, time to investigate this new room….

Things to see and do:

Click out of the cupboard. And turn twice to the right. The door is open, and you can see the hallway beyond. Hmm, I wonder which door has opened…. let's go see.

Try all the doors, one of them must open. Maybe upstairs. Look at the map, it is The Study you want.

Recapitulation: You have another password letter, "L".

 

Chapter Four / The Study / Time is frozen at 12:05pm

Hmm. Backwards in time on this occasion, it's noon. This looks like a large room, with plenty to look at and investigate. According to the map, there are two password letters in this room. So, without further ado…

Things to see and do:

A distorted voice is trying to communicate with you, from where?

Back to the piano:

After listening to the music sample carefully, try and repeat it on the piano. There are 8 notes, 2 of which are played twice. Still stuck? Take a look at this:

Play the notes correctly, and an unseen hand will write the words "Password Letter Equals "E". That's great, we have both password letters. Now to get out of this room. Back to the computer on the desk.

Is this the PC that we need the password for? Only one way to find out, start hunting through the files. Lets start by looking at some recently visited websites…

Make your way to the study door, near where you entered this room, and leave the room. Down the stairs, to the kitchen. See map for location. Click the door knob…

Recapitulation: People are beginning to worry about Jonathan, recent emails express concern. His PC is somewhere else in the house, a room we have yet to enter. The machine itself has been behaving strangely, and showing coded messages… is it or was it trying to warn him about something. The solar eclipse is mentioned again. Could it have triggered this "time distortion".

 

Chapter Five / The Kitchen / Time is frozen at 1:59pm

We are getting closer to the garden, that can only be a good thing? Right?

According to the map, there is one password letter in here somewhere.

Things to see and do:

Now it is time to get out into the garden.

 

 

Recapitulation: Another password letter! This time it was "T".

 

 

Chapter Six / The Garden / Time is frozen at midday

It's good to be outside. The rooftops of London are visible over the tops of the tress and shrubs of the garden. The air is warm, and the occasional flying insect buzzes past…

Things to see and do:

1, 3, 1, 1, 3, 2

 

The Darkroom/Shed:

What was that flash? All goes black…..

….slowly, you begin to wake. Something is wrong. You are IN the photograph. Impossible. It was black and white. What's happening!? And what is that whispering! Continue along the lane…

Is this "The Shadow Dimension" that Jonathan mentioned in his notes to you?

A crack of thunder rumbles overhead. This isn't looking promising.

Further along the lane there is a singe traffic light. How surreal. You can't go any further, but maybe that is because the light is red. Wait until it is green, and click towards the gate to the right. A noisy car passes by…. The sun is setting. Night-time soon. Climb over the wooden stile, and into the field. That storm is rolling in. We had better be quick. Move forward again. A flash of lightning. Turn right, and proceed through the woods…

Startling some birds on the way through, you find a path at the other side of the woods. Are those gravestones? Move forward. Yes, it is a churchyard! The church is ruined and ominous. Does it look familiar? It is the church from the postcard you found in the book. Speaking of which, what's that on the ground to the right? The same postcard. Look towards the back of the churchyard, by clicking on the gravestones. Two headstones for you to look at.

Morwenna Platt

1851 - 1923

Can beginnings or endings ever be

more valuable than the time spent uniting them.

 

Edith Hudson

Died 1948

Aged 67

There was a third headstone nearer the path. Go back and look at that. What's this? Another code? Perhaps there is a clue to cracking this elsewhere. Continue up the path towards the church. Pass through the decorative doorway, to the base of the tower. Sheltering doves call out to you. Click the door to the right. Locked!

Move into the ruined nave of the church. There is a doorway in the wall, move over there. Click the opening. What a strange noise. What's that on the floor? A note, from "JB".

A = C

Z = B

Hmm, perhaps this can help us with the coded gravestone. Return to it, and give it a go.

Other than that, click beyond the nave and proceed further into the graveyard. An urn sits proudly on top of a column. Look left, there are four more gravestones. Each one has a name and two dates on them. This is how long these people lived. The symbols underneath are interactive, you can activate one of each. Hmm, maybe this is some sort of combination.

Click on the first grave, and select the first symbol of the four. Then look at the urn again. That symbol has appeared on the column!

Looking at the dates you can work out who lived the longest and shortest. So, select the symbol that puts each grave in order. The longest life will be first, the shortest life will be last.

George Crabtree 1887 to 1962: 75 years

Rachel Grey 1953 to 1996: 43 years

Peter Crowhurst 1926 to 1998: 72 years

Thomas Platt 1890 to 1954: 64 years

So, the order would be: George, Peter, Thomas and Rachel.

Enter that onto the graves, and return to the urn. All four symbols have appeared! Click them again, in the right order.

That storm has finally broken. The graveyard looks very sinister. Time to leave I think!

Back track to the tower, and try the wooden door again. The rain has started to pour from the sky. The door opens. The passage beyond is pitch black… a leap of faith is called for….

 

Chapter Seven / The Garden / Time is not frozen

Darkness again. Slowly your eyes adjust to the gloom. You are still in the darkroom, perhaps you never left. Things feel different than before… more real. Time isn't frozen anymore. The house has returned to normal. Let's get out of here!

 

 

Chapter Eight / The Bathroom / Time is frozen at 11:58pm

Blast! Time has frozen again. We are trapped inside the house once more, but at least it is a new room. Perhaps we are getting closer to finding Jonathan's PC, and solving this mystery for good. So far we have 7 of the password letters needed. According to the map, the last one is in this room somewhere….

Things to see and do:

Calculated

Anagrams

Hopefully

Confusing

Persons

Unknown

 

Final Chapter / The Computer Room / Time Unknown

Looks like we've found the other computer. It's on too! This room looks like it is waiting for something to happen, so perhaps we should get on with it….

If A = 1 and Z = 26, the answer to this code is:

Can beginnings or endings ever be

more valuable than the time spent uniting them.

JONATHAN

P.s. U R nearly there

Well, that's good to know!

We've heard that phrase before, back in the churchyard. It was on Morwenna Platt's gravestone. Perhaps it has more significance. The voices in this room, although distorted, sound as if they are trying to say that phrase. Let's help it complete it.

You can now access the computer! Hurrah! Oh. It needs the password. Well, we have all eight letters, what can is possibly spell?

The letters, in order of finding them were:

T A L A E T R N

Hmm, I have a feeling that isn't the password. Maybe it's another anagram. Password and end game listed below.

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Password = "Alternate"

The system bursts into life.

Danger, eclipse simulation software has become unstable!!

Trying to put things right, the computer advises you to switch off the hard drive manually. Click out of this view, and press the blue button on the hard drive tower. What was that noise? Return to the monitor. It is still on. The computer begins to panic. Something, or someone, is attempting to overwrite the existing operating system. Is it a hacker? Or something more sinister?

System Failure in 5 seconds…..

End sequence follows.

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Thanks for reading this walkthrough. I did eventually escape from "the shadow dimension", thanks to your help. Any comments or suggestions can be sent to me here : darkfallgames@aol.com.

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